According to the information revealed, the employee working on Cyberpunk 2077 number they were at insufficient levels. Normally, games with equivalent complexity have at least 2 times as many elements. Unfortunately, the CD Projekt RED team did not recruit the required amount of staff to work on Cyberpunk 2077. First of all, we ask you to take a look at the list we shared with you right below.
For people asking for proof, that’s actually quite public.
People working on AC Odyssey: 1000https: //t.co/m5ejfEhrOc
Ten RDR2: 2000https: //t.co/ekYhAPVzEF
Ten LOU2: 2000https: //t.co/g5gcgTYdu1
Ten Cyberpunk 2077: 500https: //t.co/1BIcrosr6q
– The Madqueen Show (@MadqueenShow) December 19, 2020
Cyberpunk 2077 developed with insufficient number of employees
Number of elements working in games with equivalent structures:
- Assassin’s Creed Odyssey: 1000
- Red Dead Redemption 2: 2000
- Last of Us 2: 2000
- Cyberpunk 2077: 500
Although this is the case, Cyberpunk 2077 is a project that first started around 2010-2011. So, a project that has existed for 9-10 years. In fact, considering that it should be announced after all the approval process and this date is May 2012, the project start dates are the times we mentioned. Of course, games of equivalent level are developed with much more elements, but the time factor is also taken into account. must be kept.
The insufficient number of staff must have exhausted the team working on the game in this 9-10 year period. Especially, they were faced with the case of files being stolen. But still, considering the time they spend on the game, this excuse for inadequate staff doesn’t sound like an acceptable excuse. We are preparing our Cyberpunk 2077 review article and we will tell you how it is in this article. Already, your situation really We can state that it is not at all heartwarming. We are not alone in saying this anyway. The few people excuse is not a very valid excuse when there is that much time, we’re sorry.
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